Full syllabus
Topic 01 — Introduction to Computers
What this topic covers, what it does not, and how it is assessed.
Scope. What a computer is and what makes it different from any other electronic device; how computers are classified and compared; and the interface conventions shared by nearly all application software. This topic establishes the vocabulary the rest of the course assumes.
Prior knowledge assumed. None. Learners who have never used a computer outside a phone can start here.
Duration. 3 lessons plus a checkpoint · Weeks 1–3
Content
Lesson 1 — What is a computer?
Definition of a computer: an electronic device that accepts data, follows stored instructions to process it, produces output, and stores the result
The characteristics that distinguish a computer: programmability, speed, accuracy, reliability, storage capability, versatility
Why a device that cannot store and change a program is not a computer
- Data versus information: raw facts against processed facts placed in context
The stages of the information processing cycle, named only — taught in full in Topic 03, Lesson 1
The five components of a computer system: hardware, software, data, people, procedures
- Why people and procedures are components and not merely users of the system
- Computers in everyday life: at school, at home, in the wider community
Lesson 2 — Types of computers and features
Classification by capability and purpose: embedded, mobile, personal, server, mainframe, supercomputer
Sub-types within each: smartphone, tablet, wearable; desktop, laptop, all-in-one
Features used to compare types: processing power, memory and storage, number of simultaneous users, portability, power consumption, cost, typical application
Choosing an appropriate device for a stated user and purpose
- Convergence: single devices absorbing the functions of several
- Devices that belong to more than one category
Lesson 3 — Standard features of applications
The application window: title bar, ribbon or menu bar, tabs and groups, quick access toolbar, toolbars, scroll bars, status bar, view buttons, zoom control
The File menu or backstage view, and what belongs there rather than on the ribbon
Commands that behave identically across applications: New, Open, Save, Save As, Print, Undo, Redo, Cut, Copy, Paste, Select All, Find, Replace
The difference between Save and Save As, and when each is correct
Dialog box elements: tabs, text boxes, drop-down lists, check boxes, radio buttons, spin boxes, sliders; the difference between OK, Apply and Cancel
Keyboard shortcuts that transfer between applications: Ctrl+N, O, S, P, Z, Y, X, C, V, A, F; Alt+Tab; F1
Using Help and the ribbon search box instead of guessing
- Transferring these conventions to an application never used before
Key terminology
Learners are expected to define and use these terms.
computer · data · information · hardware · software · procedure · computer system · programmable · embedded computer · server · mainframe · supercomputer · convergence · graphical user interface (GUI) · ribbon · tab · dialog box · status bar · scroll bar · toolbar · shortcut key · file name · file extension · Save As
Not examinable in this topic
- The four stages of the information processing cycle in detail — assessed in Topic 03
- Any specific hardware component — Topic 03
- Operating system functions — Topic 02
- Internal processor architecture, binary and number systems
Assessment
| Formative | 2 activities per lesson, plus the interactive challenge and a 10-question quiz with immediate feedback |
| Summative | Lesson 4 — Checkpoint, 25 marks, assessing Lessons 1–3 together |
| Feedback | Automatic per-answer feedback in the quiz; written feedback on the checkpoint within five school days |
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Checkpoint weighting across the course
| Topic | Checkpoint | Marks |
|---|---|---|
| 01 Introduction to Computers | Lesson 4 | 25 |
| 02 Software | Lesson 3 | 35 |
| 03 Hardware | Lesson 4 | 40 |
| Total | 100 |